// -------------------- left or right menu selection ----------------------- itemDef { name selection_left style WINDOW_STYLE_SHADER rect -120 70 -320 350 background "gradient_fadein" forecolor 0.9 0.9 0.95 0.08 visible 1 decoration } #define LOCAL_FLASH (sin(milliseconds()*0.0065)+1) #define LOCAL_FLASH_LO LOCAL_FLASH*0.07 #define LOCAL_FLASH_HI LOCAL_FLASH*0.35 #define LOCAL_GLOW_COLOR 0.9 0.95 1 1 //PREPROC_SHADER_DRAW_ALIGNED( -4 12 278 334 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP, ORIGIN_PLAYERLIST, "gradient_center", LOCAL_GLOW_COLOR, 0, 0, 0 0 0 0 group selection_right exp forecolor A(LOCAL_FLASH_LO) ) PREPROC_SHADER_DRAW_ALIGNED_VIS( -4 14 2 330 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP, ORIGIN_PLAYERLIST, "white", LOCAL_GLOW_COLOR, 0, 0, 0 0 0 0 group selection_right exp forecolor A(LOCAL_FLASH_HI), 0 ) PREPROC_SHADER_DRAW_ALIGNED_VIS( 272 14 2 330 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP, ORIGIN_PLAYERLIST, "white", LOCAL_GLOW_COLOR, 0, 0, 0 0 0 0 group selection_right exp forecolor A(LOCAL_FLASH_HI), 0 ) PREPROC_SHADER_DRAW_ALIGNED_VIS( -4 12 278 2 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP, ORIGIN_PLAYERLIST, "gradient_center", LOCAL_GLOW_COLOR, 0, 0, 0 0 0 0 group selection_right exp forecolor A(LOCAL_FLASH_HI), 0 ) PREPROC_SHADER_DRAW_ALIGNED_VIS( -4 344 278 2 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP, ORIGIN_PLAYERLIST, "gradient_center", LOCAL_GLOW_COLOR, 0, 0, 0 0 0 0 group selection_right exp forecolor A(LOCAL_FLASH_HI), 0 ) /* PREPROC_SHADER_DRAW_ALIGNED_VIS( -2 324 -20 20 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP, ORIGIN_PLAYERLIST, "white", LOCAL_GLOW_COLOR, 0, 0, 0 0 0 0 group selection_right exp forecolor A(LOCAL_FLASH_HI), 0 ) itemDef { group selection_right rect -2 324 -20 20 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP origin ORIGIN_PLAYERLIST exp forecolor A(LOCAL_FLASH) text "@PLATFORM_UI_SELECTBUTTON" textalign ITEM_ALIGN_MIDDLE_LEFT textscale 0.33 forecolor 1 1 1 1 visible 1 decoration } */ /* itemDef { name selection_right style WINDOW_STYLE_SHADER rect -20 70 -160 342 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_FULLSCREEN origin 0 0 background "gradient_fadein" forecolor 0.9 0.9 0.95 0.1 visible 1 decoration } itemDef { name selection_left style WINDOW_STYLE_SHADER rect -32 70 16 342 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_FULLSCREEN origin 0 0 background "line_horizontal" //"gradient_fadein" forecolor 0.8 0.8 1 0.1 visible 1 decoration } itemDef { name selection_right style WINDOW_STYLE_SHADER rect -24 70 -16 342 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_FULLSCREEN origin 0 0 background "line_horizontal" //"gradient_fadein" forecolor 0.8 0.8 1 0.1 visible 1 decoration } itemDef { name dpad_back style WINDOW_STYLE_SHADER rect -40 -18 40 40 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER origin 0 0 background "button_dpad_right" forecolor 0.7 0.7 0.8 0.175 visible 1 decoration } itemDef { name dpad_right style WINDOW_STYLE_SHADER rect -36 -14 32 32 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER origin 0 0 background "button_dpad_right" forecolor 0.5 0.5 0.5 1 visible 1 decoration } itemDef { name dpad_left style WINDOW_STYLE_SHADER rect -36 -14 32 32 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER origin 0 0 background "button_dpad_left" forecolor 0.5 0.5 0.5 1 visible 1 decoration } */