#ifndef PC #define GRADIENT_LEFT_LINE_X -290 #define GRADIENT_LEFT_LINE_Y 29 #define BOTTOM_LINE_Y 443 #define INDIV_COL_GRADIENT_Y 137 #define SHOW_BG 1 #define OVERLAY_RECT 0 65 640 355 #else #define GRADIENT_LEFT_LINE_X -290 #define GRADIENT_LEFT_LINE_Y 65 #define BOTTOM_LINE_Y 419 #define INDIV_COL_GRADIENT_Y 174 #define OVERLAY_RECT -100 65 840 355 #ifndef PC_INGAME #define SHOW_BG 1 #else #define SHOW_BG 0 #endif #endif #define OVERLAY_BACKGROUND \ OVERLAY_BACKGROUND_VIS( 1 ) \ #define OVERLAY_BACKGROUND_VIS( visArg ) \ /*fade out*/ \ itemDef \ { \ style WINDOW_STYLE_SHADER \ rect -600 -800 2000 2000 0 0 \ forecolor /*COLOR_FADEOUT*/ 0 0 0 0.65 \ background "white" \ visible when( visArg ); \ decoration \ } \ /*top white line*/ \ itemDef \ { \ style WINDOW_STYLE_SHADER \ rect 0 64 640 1 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \ forecolor 0.5 0.5 0.5 0.65 \ background "menu_white_line_faded" \ visible when( visArg ); \ decoration \ } \ /*overlay texture*/ \ itemDef \ { \ style WINDOW_STYLE_SHADER \ rect OVERLAY_RECT HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \ background "menu_background_mp_tank_blurred" \ forecolor 1 1 1 1 \ visible when( dvarBool( ui_mulitplayer_menu ) && SHOW_BG ) \ decoration \ } \ /*bottom white line*/ \ itemDef \ { \ style WINDOW_STYLE_SHADER \ rect 0 BOTTOM_LINE_Y 640 1 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \ forecolor 0.5 0.5 0.5 0.65 \ background "menu_white_line_faded" \ visible when( visArg ); \ decoration \ } #define OVERLAY_BACKGROUND_NO_FADE \ OVERLAY_BACKGROUND_NO_FADE_VIS( 1 ) #define OVERLAY_BACKGROUND_NO_FADE_VIS( visArg ) \ /*top white line*/ \ itemDef \ { \ style WINDOW_STYLE_SHADER \ rect 0 64 640 1 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \ forecolor 0.5 0.5 0.5 0.65 \ background "menu_white_line_faded" \ visible when( visArg ); \ decoration \ } \ /*overlay texture*/ \ itemDef \ { \ style WINDOW_STYLE_SHADER \ rect 0 65 640 355 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \ background "menu_background_mp_tank_blurred" \ forecolor 1 1 1 1 \ visible SHOW_BG \ decoration \ } \ /*bottom white line*/ \ itemDef \ { \ style WINDOW_STYLE_SHADER \ rect 0 BOTTOM_LINE_Y 640 0.5 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \ forecolor 0.5 0.5 0.5 0.65 \ background "menu_white_line_faded" \ visible when( visArg ); \ decoration \ } #define LISTBOX_GRADIENT( rectArg ) \ LISTBOX_GRADIENT_VIS( rectArg, 1 ) #define LISTBOX_GRADIENT_VIS( rectArg, visArg ) \ itemDef \ { \ style WINDOW_STYLE_SHADER \ rect rectArg \ background "menu_white_line_faded" \ forecolor 0.1 0.1 0.1 0.7 \ visible when( visArg ) \ decoration \ } #define THIRD_RIGHT_COL_GRADIENT \ /* left line and gradient */ \ PREPROC_GRADIENT_LEFT_LINE_DRAW_ALIGNED( 0, -9, 16, 355, HORIZONTAL_ALIGN_RIGHT, VERTICAL_ALIGN_TOP, -225 38 ) /* grey box to come */ #define MAIN_COL_GRADIENT \ INDIV_COL_GRADIENT_VIS( 0 ) // create a class color gradients #define INDIV_COL_GRADIENT_VIS( visArg ) \ /* left line and gradient */ \ PREPROC_GRADIENT_LEFT_LINE_DRAW_ALIGNED( GRADIENT_LEFT_LINE_X, GRADIENT_LEFT_LINE_Y, 16, 355, HORIZONTAL_ALIGN_RIGHT, VERTICAL_ALIGN_TOP, 0 0 ) \ itemDef \ { \ style WINDOW_STYLE_SHADER \ rect -275 29 342 108 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \ background "menu_white_line_faded" \ forecolor 0 0 0 0.6 \ visible 0 \ decoration \ } \ itemDef \ { \ style WINDOW_STYLE_SHADER \ rect -275 INDIV_COL_GRADIENT_Y 342 248 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \ background "menu_white_line_faded" \ forecolor 0.15 0.15 0.15 0.6 \ visible visArg \ decoration \ } \ itemDef \ { \ style WINDOW_STYLE_SHADER \ rect -274 INDIV_COL_GRADIENT_Y 342 1 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \ background "menu_white_line_faded" \ forecolor 1 1 1 0.1 \ visible visArg \ decoration \ } #ifdef PC_INGAME #define VISIBLE_INGAME 1 #else #define VISIBLE_INGAME 0 #endif // Letterbox background... #define BACKGROUND_BLACK_LETTERBOX_BLURWORLD( blurWorldArg ) \ BACKGROUND_BLACK_LETTERBOX_BLURWORLD_VIS( blurWorldArg, 1 ) #define BACKGROUND_BLACK_LETTERBOX_BLURWORLD_VIS( blurWorldArg, showArg ) \ blurWorld blurWorldArg \ itemDef \ { \ style WINDOW_STYLE_FILLED \ rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \ backcolor 0 0 0 0 \ visible 1 \ decoration \ } \ itemDef \ { \ style WINDOW_STYLE_SHADER \ rect -107 0 854 64 0 0\ forecolor 1 1 1 1 \ background "menu_black_line" \ visible showArg \ decoration \ } \ itemDef \ { \ style WINDOW_STYLE_SHADER \ rect -107 420 854 70 0 0\ forecolor 1 1 1 1 \ background "menu_black_line" \ visible showArg \ decoration \ } \ /*top white line*/ \ itemDef \ { \ style WINDOW_STYLE_SHADER \ rect 0 64 640 1 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \ forecolor 0.5 0.5 0.5 0.65 \ background "menu_white_line_faded" \ visible when( visArg ); \ decoration \ } \ itemDef \ { \ style WINDOW_STYLE_SHADER \ rect 0 BOTTOM_LINE_Y 640 1 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \ forecolor 0.5 0.5 0.5 0.65 \ background "menu_white_line_faded" \ visible when( visArg ); \ decoration \ }