//COD4 BACKGROUND #if !COOP_EPD itemDef { style WINDOW_STYLE_SHADER rect FULLSCREEN_WIDE background "ugx_main_menu_user" visible 1 decoration } /*itemDef { style WINDOW_STYLE_FILLED rect FULLSCREEN_WIDE backcolor 0 0 0 1 visible 1 background "white" decoration } itemDef { style WINDOW_STYLE_SHADER rect FULLSCREEN_WIDE backcolor 0 0 0 1 background "$levelBriefing" visible when( ( dvarbool(onlinegame) || dvarbool(systemlink) ) && dvarbool(widescreen) ) decoration } itemDef { style WINDOW_STYLE_FILLED rect FULLSCREEN_WIDE backcolor 1 1 1 1 visible when( !dvarbool(onlinegame) && !dvarbool(systemlink) ) background cinematic ownerdraw UI_CINEMATIC decoration }*/ #endif #undef FOG_SCROLL_TIME #define FOG_SCROLL_TIME 60000 //30000 #undef THINFOG_SCROLL_TIME #define THINFOG_SCROLL_TIME 50000 //50000 #if !COOP_EPD itemDef { style WINDOW_STYLE_SHADER rect FULLSCREEN_WIDE background "ugx_main_menu_user" visible when( !dvarBool( ui_mulitplayer_menu ) ) decoration } itemDef { style WINDOW_STYLE_SHADER rect FULLSCREEN_WIDE background "ugx_main_menu_user" visible when( dvarBool( ui_mulitplayer_menu ) ) decoration } #endif