#include "ui/menudefinition.h" // Remove this to restore full frontend instead of limited EPD frontend #define COOP_EPD 0 // LDS - This enables a German SKU with Nazi Zombies enabled *SHOULD BE SET TO 0 IF NOT APPROVED* #define GERMAN_ZOMBIE_BUILD 0 #ifndef PC #define DEVMAP_LEVEL_FIRST "devmap intro_pac" #define DEVMAP "devmap" #else #define DEVMAP_LEVEL_FIRST "map intro_pac" #define DEVMAP "map" #endif #define DEVMAP_LEVEL_TRAINING "devmap training" #define LEVEL_FIRST "intro_pac" #define LEVEL_TRAINING "training" #define FIRST_PLAYABLE_CAMPAIGN_LEVEL "mak" #define FIRST_PLAYABLE_ZOMBIE_LEVEL "nazi_zombie_prototype" // Size define for the hud compass // These are used for both the dynamic & non-dynamic compass drawing // If these are changed, the cgame should be recompiled #define COMPASS_SIZE 160 #define MINIMAP_X 11.5 #define MINIMAP_Y 5 #define MINIMAP_W 89.5 #define MINIMAP_H 89.5 #define COMPASS_SIZE_MP 125 #define MINIMAP_X_MP 0 #define MINIMAP_Y_MP 12 #define MINIMAP_W_MP 102 #define MINIMAP_H_MP 102 #define FULLSCREEN 0 0 640 480 #define FULLSCREEN_WIDE -107 0 854 480 #ifdef PC #define ORIGIN_TITLE 30 34 #else #define ORIGIN_TITLE 0 0 #endif #define ORIGIN_TITLE_SS 104 120 #define FONTSCALE_SMALL 0.3095//0.3750 // <-- COD4 // COD5 --> 0.30952//0.35897//0.24138 //14 pt //0.2900 //0.2750 // 18 #define FONTSCALE_LOBBY 0.26 // <--Slate // 0.3010 <-- Slate Compressed // 0.3750 // <-- COD4 CONDUIT ITC small #define FONTSCALE_NORMAL 0.3810//0.35897//0.4583 #define FONTSCALE_BOLD 0.5476//0.4583 #define FONTSCALE_BIG 0.5476//0.5833 #define FONTSCALE_EXTRABIG 1//1.0000 // new settings #define TEXTSIZE_SMALL FONTSCALE_SMALL #define TEXTSIZE_SMALL_SS (FONTSCALE_SMALL*2) #define TEXTSIZE_DEFAULT FONTSCALE_NORMAL #define TEXTSIZE_DEFAULT_SS (FONTSCALE_NORMAL*2) #define TEXTSIZE_TITLE FONTSCALE_BIG #define TEXTSIZE_TITLE_SS 1 // end new settings /* // old settings #define TEXTSIZE_SMALL 0.333 #define TEXTSIZE_SMALL_SS 0.666 #define TEXTSIZE_DEFAULT 0.45 #define TEXTSIZE_DEFAULT_SS 0.9 #define TEXTSIZE_TITLE 0.5 #define TEXTSIZE_TITLE_SS 1 // end old settings */ #define TEXTSIZE_BOLD TEXTSIZE_DEFAULT #define TEXTSIZE_BIG TEXTSIZE_TITLE //#define COLOR_TITLE 1 0.8 0.4 1 #define COLOR_TITLE 1 1 1 1 #define COLOR_HEADER 0.69 0.69 0.69 1 #define COLOR_FOCUSED 0.95294 0.72156 0.21176 1 //1 0.788 0.129 1 //#define COLOR_FOCUS_YELLOW 0.95294 0.72156 0.21176 1 #define COLOR_UNFOCUSED 0.4823 0.4823 0.4823 1 //#define COLOR_DISABLED 0.35 0.35 0.35 1 #define COLOR_SAFEAREA 0 0 1 1 #define COLOR_INFO_YELLOW COLOR_FOCUSED//1 0.84706 0 1 #define COLOR_TEXT 0.84313 0.84313 0.84313 1 #define COLOR_DISABLED 0.34118 0.36863 0.37647 1 #define COLOR_TITLEBAR 0.14510 0.16078 0.16862 0.3//1 #define COLOR_RED_TEXT 0.69020 0.00784 0.00784 1 #define COLOR_FADEOUT 0.09412 0.09412 0.04912 0.65 #define COLOR_BODY_TEXT 0.62745 0.66667 0.67451 1 //titlebar_under_disabled_text 0.02389 0.25490 0.25882 1 /* 61 65 66 37 41 43 24 24 24 0.09412 0.09412 0.04912 1 */ #define BUTTON_A 1 #define BUTTON_B 2 #define BUTTON_X 3 #define BUTTON_Y 4 #define BUTTON_LSHLDR 5 #define BUTTON_RSHLDR 6 #define BUTTON_START 14 #define BUTTON_BACK 15 #define BUTTON_LSTICK 16 #define BUTTON_RSTICK 17 #define BUTTON_LTRIG 18 #define BUTTON_RTRIG 19 #define DPAD_UP 20 #define DPAD_DOWN 21 #define DPAD_LEFT 22 #define DPAD_RIGHT 23 #define APAD_UP 28 #define APAD_DOWN 29 #define APAD_LEFT 30 #define APAD_RIGHT 31 #define COLOR_USMC 0 0.0196 0.41 #define COLOR_JPN 0.53 0.027 0.027 #define COLOR_USSR 0.368 0.035 0.035 #define COLOR_GER 0.937 0.9 0.607 #define DEFAULT_MP_CFG "default_mp.cfg" #define SPLITSCREEN_MP_CFG "default_splitscreen.cfg" #define SYSTEMLINK_MP_CFG "default_systemlink.cfg" #define XBOXLIVE_MP_CFG "default_xboxlive.cfg" #define MAX_RANK int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1)) #define MAX_PRESTIGE int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1)) #define PRESTIGE_AVAIL (stat(2326) < MAX_PRESTIGE && stat(2301) == int(tableLookup("mp/rankTable.csv",0,MAX_RANK,7))) #define PRESTIGE_NEXT (stat(2326) < MAX_PRESTIGE && stat(252) == MAX_RANK) #define PRESTIGE_FINISH (stat(2326) == MAX_PRESTIGE) #define CAN_RANK_UP (stat(252) < MAX_RANK || stat(2326) < MAX_PRESTIGE)