//=========================================================== //=================== game setup popup ====================== //=========================================================== #undef CHOICE_SIZE_X #define CHOICE_SIZE_X 216 //178 #define GAMESETUP_POPUP_X (0) #define GAMESETUP_POPUP_Y (CHOICE_Y( 2 )+4) #define LOCAL_GAMERULES_ACTION \ uiScript openMenuOnDvar "ui_gametype" cmp "settings_quick_cmp"; \ uiScript openMenuOnDvar "ui_gametype" arc "settings_quick_arc"; \ uiScript openMenuOnDvar "ui_gametype" zom "settings_quick_zom"; \ #define GAMESETUP_POPUP( pname, ptype, pconfig ) \ menuDef {\ IMPROVED_POPUP_SETUP( pname, 3, GAMESETUP_POPUP_X, GAMESETUP_POPUP_Y, ;, 1 )\ /*PREPROC_SHADER_DRAW_ALIGNED( (CHOICE_POPUP_WIDTH-6) -4 260 CHOICE_POPUP_HEIGHT( 3 ) CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, 0 0, "white", CHOICE_POPUP_BORDER_COLOR, 1, 2, CHOICE_POPUP_BORDER_COLOR )*/\ /*LOADOUT_PLATING_RAW( CHOICE_POPUP_WIDTH 8, -2, 0, 260, (CHOICE_POPUP_HEIGHT( 3 )-4), CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, 0, 0 ) */\ CHOICE_BUTTON_FOCUS( 1, "@MPUI_CHANGE_MAP", open "settings_map"ptype;, exec "set ui_hint_text @MPUI_DESC_CHANGE_MAP", exec "set ui_hint_text @NULL_EMPTY" )\ CHOICE_BUTTON_FOCUS( 2, "@MPUI_CHANGE_GAME_MODE", open "settings_gametype";, exec "set ui_hint_text @MPUI_DESC_CHANGE_GAMETYPE", exec "set ui_hint_text @NULL_EMPTY" )\ CHOICE_BUTTON_FOCUS( 3, "@MPUI_GAME_RULES", LOCAL_GAMERULES_ACTION, exec "set ui_hint_text @MPUI_DESC_CHANGE_RULES", exec "set ui_hint_text @NULL_EMPTY" )\ /* description*/\ /*PREPROC_TEXT_DRAW_EXP( 160 4 200 80, 0 0, exp text( dvarString(ui_hint_text) ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_LEFT, CHOICE_TEXTCOLOR autowrapped )*/\ } #define GAMESETUP_POPUP_PRIVATE( pname, ptype, pconfig ) \ menuDef {\ IMPROVED_POPUP_SETUP_ONOPEN( pname, 3, GAMESETUP_POPUP_X, GAMESETUP_POPUP_Y, ;, \ execondvarintvalue ui_inviteonly 1 "set ui_jip_button_name @MPUI_JOININPROGRESS_NOT_ALLOWED";\ execondvarintvalue ui_inviteonly 0 "set ui_jip_button_name @MPUI_JOININPROGRESS_ALLOWED";, 1 )\ CHOICE_BUTTON_FOCUS( 1, "@MPUI_CHANGE_MAP", open "settings_map"ptype;, exec "set ui_hint_text @MPUI_DESC_CHANGE_MAP", exec "set ui_hint_text @NULL_EMPTY" )\ CHOICE_BUTTON_FOCUS( 2, "@MPUI_CHANGE_GAME_MODE", open "settings_gametype";, exec "set ui_hint_text @MPUI_DESC_CHANGE_GAMETYPE", exec "set ui_hint_text @NULL_EMPTY" )\ CHOICE_BUTTON_FOCUS( 3, "@MPUI_GAME_RULES", LOCAL_GAMERULES_ACTION, exec "set ui_hint_text @MPUI_DESC_CHANGE_RULES", exec "set ui_hint_text @NULL_EMPTY" )\ /*CHOICE_BUTTON_FOCUS( 2, dvarString( ui_jip_button_name ), execnow "toggle ui_inviteonly 0 1; xtogprivateslots; xsessionupdate; ";*/\ /*execondvarintvalue ui_inviteonly 1 "set ui_jip_button_name @MPUI_JOININPROGRESS_NOT_ALLOWED";*/\ /*execondvarintvalue ui_inviteonly 0 "set ui_jip_button_name @MPUI_JOININPROGRESS_ALLOWED";,*/\ /*exec "set ui_hint_text @MPUI_DESC_PRIVATE_JIP", exec "set ui_hint_text @NULL_EMPTY" )*/\ }