//COD4 BACKGROUND #if !COOP_EPD itemDef { style WINDOW_STYLE_SHADER rect FULLSCREEN_WIDE background "animbg_blur_back" visible 1 decoration } #endif #undef FOG_SCROLL_TIME #define FOG_SCROLL_TIME 60000 //30000 #undef THINFOG_SCROLL_TIME #define THINFOG_SCROLL_TIME 50000 //50000 #if !COOP_EPD itemDef { style WINDOW_STYLE_SHADER rect FULLSCREEN_WIDE background "menu_background_coop" visible when( !dvarBool( ui_mulitplayer_menu ) ) decoration } itemDef { style WINDOW_STYLE_SHADER rect FULLSCREEN_WIDE background "menu_background_mp_tank" visible when( dvarBool( ui_mulitplayer_menu ) ) decoration } itemDef { style WINDOW_STYLE_SHADER rect -107 0 1708 480 exp rect X((-961) + ((float(milliseconds() % THINFOG_SCROLL_TIME) / THINFOG_SCROLL_TIME) * (854))) background "animbg_fogscrollthin" visible 1 decoration } #endif // top black border itemDef { style WINDOW_STYLE_SHADER rect -107 0 854 66 forecolor 1 1 1 1 background "menu_black_line" visible 1 decoration } // bottom black border itemDef { style WINDOW_STYLE_SHADER rect -107 420 854 70 forecolor 1 1 1 1 background "menu_black_line" visible 1 decoration }