* denotes a package relating to UGX Mod www.ugx-mods.com --------------------------------------------------------- *localized_common.ff: xmodels, xanims, sounds, etc for the CoD4, BO, and UGX guns *mod.ff: contains all UGX Mod ff assets, including the menu files. This cannot be changed to a different FF. This must be compiled for each map mapname.ff: use this for your map assets that are NOT UPDATED REGULARLY. This way you don't have to recompile your entire map to update a gsc file, etc. mapname_load.ff: you can use this for whatever map assets you update regularly. mapname_patch.ff contains normal patch files as well as any other files you wish to include. This can also be used for regularly updated files. localized_mapname.ff: renamed version of your mapname's mod.ff - use "UGX Project Mover" to simplify this process. See guide for more details. mapname.iwd: contains more mapname specific assets and scripts such as your mapname.gsc and your map's 3rd party textures. *ugxm_guns.iwd: contains the textures, etc for all custom guns as well as the customized dlc3_code and _zombiemode_weapons and _loadout scripts for them *ugx_mod.iwd: contains all the UGX Mod scripts and textures.